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Wasteland remastered review
Wasteland remastered review













wasteland remastered review

It takes place in the year 2087, generations after the world fell victim to nuclear war.

wasteland remastered review

The game is set in a post-apocalyptic United States. The remastered version keeps the same conceptual designs as the original game, but with vastly improved graphics and audio. The action is presented in a colorful birds-eye view (similar to Ultima), while the combat is reminiscent of what is found in games like Wizardry and Bard’s Tale. The game itself was an odd mixture of an overhead CRPG/dungeon crawler.

#Wasteland remastered review Pc

Originally released for the PC in 1988, Wasteland was a game that was both familiar and unique. Well, inXile didn’t stop there, they’ve given the same treatment to another classic RPG: Wasteland. In fact, since its initial PC release, the Bard’s Tale Trilogy remaster has even made its way to home consoles. Their philosophy was simple stay true to the original gameplay elements, while also enhancing the games for modern systems. A little company by the name of inXile did all of the heavy lifting by creating a modern remaster of all three Bard’s Tale games. Thankfully, I didn’t have to spend hours configuring a DOS emulator in order to get Bard’s Tale to work. However, these days, playing 80’s-era PC games can be quite a task. It only fueled my desire to play through more retro RPGs. As someone who grew up playing the Wizardry franchise, Bard’s Tale was an absolute blast from the past. One of the highlights of this project so far were my reviews of the Bard’s Tale Trilogy. In that time, I’ve covered a number of retro RPG titles. Maybe they could also expand the weapons list so I can find out what the hell a Mangler is.I started my RPG catch-up project a little over a year ago.

wasteland remastered review wasteland remastered review

I recall the developers made many improvements to the remaster of The Bard's Tale Trilogy after it was released, so I'm hoping they'll make some tweaks to Wasteland Remastered in the near future. In other menus (like combat), the game seems to remember the "cursor" position, so it ought to be possible to do that in all menus. So, for example, when you're leveling up and want to put both adventure points into Dexterity, if you select Dexterity with the gamepad and hit A twice, you're actually putting one point in Dexterity and one in Strength, because the selection hops back to the top of the list after the first press of A. I've also noticed that, in some menus (like the level-up menu and some item menus), the selection resets itself to the top each time you hit the A button. Extra movement could lead to a random encounter you might have avoided, which is bad if your party is in bad shape and hobbling to a safe place to rest. This is potentially more than just an annoyance if I'm correct in assuming the game checks for a random encounter every time you move. Or I'll approach locked door and run into it 2-3 times instead of just once. I'm continually overshooting doorways and having to backtrack (frequently overshooting again in the other direction). Some kind of sensitivity adjustment would be nice at the default sensitivity, I find it hard to move with much precision. I'd love to see a couple of improvements to gamepad support.















Wasteland remastered review